Runtime Performance with D and its GC
Again and again I read at the D programming language forums that D cannot be really fast. Some people say that the slow conservative GC of the D runtime makes long-running real time application impossible to write in D. This does not at all fit my experience.
Using D templates for gamedev
Many people disregard the D programming language for gamedev because many of its abstractions rely on the GC. But carefully designed D programs can be as efficient as corresponding C/C++ programs while being more typesafe and better structured. I want to share my experience and some tricks I discovered.