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On level design in Blue Bug Bob: Collectibles, Checkpoints and Lifes

This is the follow-up to an article I have written before. This article expands on the ideas and explores the role of collectibles, checkpoints and lifes in platforming games and how this insight was incorporated into Blue Bug Bob.

28.10.15

Development of Blue Bug Bob #2

I again sum up the development of the past weeks of Blue Bug Bob. It has gone steadily and Blue Bug Bob is nearing its completion.

27.08.15

Development of Blue Bug Bob

I have recently released a new demo of Blue Bug Bob on IndieDB. This included two recent changes to the game, and nobody complained about them so I call that a success. And also now I like them very much and think they are a big improvement: colour adjustments and …

03.08.15

On level design in Blue Bug Bob: Mechanics and Theme

Blue Bug Bob is a two-dimensional platformer with predefined levels. There level design is a central part of the game and contributes much to the feeling of the game. Therefore the level design needs much thought if the game is to be fun and successful. Here I elaborate my thoughts …

13.06.15