Solvemind - Mastermind game and analyzer
I have recently released a simple terminal based Mastermind game: Solvemind. It is available on Github. In this game you can step by step deduce the secret code to win the game. Additionally this implementation enables you to analyze the current situation and possible guesses.
Network Model of Fighters
My combat game (prototype) Fighters works over a network connection. I want to present some insights into its networking model. The main idea is the synchronized connection to a central server.
Prototype of Fighters is available
The prototype for a network-based combat game, called "fighters", is now finally available to download.
On level design in Blue Bug Bob: Collectibles, Checkpoints and Lifes
This is the follow-up to an article I have written before. This article expands on the ideas and explores the role of collectibles, checkpoints and lifes in platforming games and how this insight was incorporated into Blue Bug Bob.
Runtime Performance with D and its GC
Again and again I read at the D programming language forums that D cannot be really fast. Some people say that the slow conservative GC of the D runtime makes long-running real time application impossible to write in D. This does not at all fit my experience.